Friday, December 3, 2010

Absolute Zero is Live

Absolute Zero officially began today, and an event site listing the kill count and unlockable rewards is now available. This event differs from recent ones in that much of the reward information is already displayed, but the kill counts required to earn the rewards is unknown.

In a move that I found to be surprising, Sega of Japan has decided that Absolute Zero will run for a ridiculous seven weeks, until January 21, 2011. That's just enough time to get bored with the event missions about five times over. Whatever happened to the short (i.e. month-long) events, anyway? Is Sega just trying to get players to hang around as long as possible?

Oh, and one last thing -- it seems the Xbox 360 is incapable of handling some of the Absolute Zero missions, as evidenced in this warning by PSU GM Edward. Apparently you might (read: will) experience massive slowdown in the first block of Frozen Flowers. According to Edward, the mission is "much better" by Block 2 (though I'm not really sure what that means).

Of course, to fix the slowdown problem, simply play the mission with the camera pointed at the ground the entire time. That's a lot of fun! Or, you could play the PC vers- oh, I'm sorry, I forgot -- you can't. What a shame.

For more information on Absolute Zero, check out the event page linked at the top of this post.

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